People in general love data-collecting platforms. It’s interesting to see your daily habits charted out into a nice graph because it lets you know your unconscious (or conscious) patterns. Thus, I believe that in order to have some sort of good product, it’s necessary to implement some sort of data into your technology. Here is an interesting read on UX and statistics, Designing Better Experiences Through Data.
Note to self: avoid ornamental graphics as much as possible, especially when they simply have no purpose. As Jared Spool puts it, graphics don’t come without cost.
Practices of designing a long scrolling page.
A/B testing is a process used in usability tests to determine which individual design has a better performance i.e. conversion rate. Pixel Crayons gives a good overview on A/B testing, along with some A/B testing tools.
Though I love looking at pretty things (and who doesn’t?), I don’t think that I’d be able to be a graphic designer. First of all, I look at some graphic design portfolios on Behance, and am absolutely blown away at how they can create such beautiful artwork. I, on the other hand… well, Tyler King wrote a good article contrasting the differences between a Graphic Designer and a User Interface Designer. He does, however, mention that UI is practically the same thing as UX, which might make some UX designers angry.
Theories, however we desperately want them to, aren’t always applicable in real-life. Marcin Treder wrote an article (Beyond Wireframing: The Real-Life Design Process) on his research on applying UX principles to real-life designs. He notes that most of the time, due to budget or time constraints, the archetypal UCD process often has to be condensed.
As I am trying to change my career goals from science to design, I’ve been thinking about the different routes that I need to take. Andy Rutledge’s article, “The UX Design Education Scam”, came up during my research.
Check out UI Parade for some daily dose of (ui)nspiration.
Fluidui is a great site to create both low-fidelity and hi-fidelity iPhone apps on a mobile device.
Will Hacker wrote an amazing article, guiding you through various options that you could create for your e-commerce mobile product. It’s called “Boost Your Mobile E-commerce Sales With Mobile Design Patterns”. I’m definitely going to reference this as a guide in the future.